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255 Audio Track Limit

Arrange, Audio, Channel Strips, Recording, [1] Logic-Pro No Comments »

You may know or be interested to know that Logic Pro 8 has an Audio Track limit of 255 Audio Tracks. My current session has 278 Environment objects, 255 of which are Audio Tracks. Trying to add another one brings up a dialogue box “No tracks could be created!” So that’s it. I hope this at least doubles in future releases.
AudioTrackLimit

Project Info Screen Grab…

Project Info 255

-MC-

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Chase Events (Ensure correct MIDI Playback)

Arrange, Channel Strips, MIDI, MIDI External, Time, [1] Logic-Pro 1 Comment »

Sometimes certain events are not activated or heard when starting playback after the start point in your project. This can be frustrating at the editing stage when you want to preview changes.

Logic has a function to analyze your project and locate events before the playback point so that they are active when you press play mid-way through a project.

From the Toolbar, choose: Settings > MIDI and click on the Chase Tab

chase_01

In the list, check any event types that you want to hear when you press play. Most of them are self explanatory.

 

The most common ones that you may want to enable and maybe Continue reading »

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Processing External MIDI Instruments WITH Logic Pro Effects

Arrange, Channel Strips, MIDI, MIDI External, Plug-ins, Recording, [1] Logic-Pro No Comments »

External MIDI Instruments can be routed through Logic Pro’s Mixer and Effects by way of the External Instrument Plug-in.

The resulting track behaves just like an internal Software Instrument.

Notes:

  • Realtime Bouncing to an audio file IS possible
  • Offline Bouncing to an audio file is NOT possible
  • Freeze Function is disabled

 

Set up Effects Processing for External MIDI Instruments.

  1. Connect the Output (pair) of the MIDI Instrument to an Input (pair) on the Audio Interface.
  2.  Create a Continue reading »

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Inserting External (Hardware) Audio Effects

Audio, Channel Strips, Plug-ins, Recording, [1] Logic-Pro No Comments »
  1. Connect an Output (pair) from your Audio Interface with with an Input (pair) on the Effects Processor.
     
  2. Connect the Output (pair) of the Effects Processor with the Input (pair) on the Audio Interface.
     
  3. Click a free Insert Slot on the the Channel that you want to apply external effects processing and select Continue reading »

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Assign Aux & Bus Tracks in the Arrange Area.

Arrange, Channel Strips, [1] Logic-Pro No Comments »

To edit  / view automation data for any function or process on an Aux or Stereo Bus Track, you need to make it visible in the Arrange Window.

1) Click on a track in the Arrange Area, below which you would like to place your Aux or Bus track.

2) open the Mixer pane and Continue reading »

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FAST Response Mute/Solo.

Arrange, Channel Strips, [1] Logic-Pro No Comments »

By default:

a) Muting a Track in the Arrange Window is audibly slow to function. I always got frustrated with this latent response time.

b) Mute / Solo buttons in the Arrange and Mixer Windows are NOT linked. Can cause confusion if working in both panes on a busy session.

 

There is a way to fix both Continue reading »

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Voice Over ‘Ducking Effect’.

Audio, Channel Strips, Movie, [1] Logic-Pro No Comments »

Here’s how to create this useful utilty that is fine tuneable to suit whatever output medium you choose.

Bus all audio except the Voice Over (VO) Track through a compressor. e.g. in the screenshot I’m using Bus 4.
On this Compressor, select the VO track from the side chain drop-down list as an alternate input Continue reading »

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MONO Plug-ins on Stereo Objects

Automation, Channel Strips, [1] Logic-Pro No Comments »

Don’t forget you can add mono effects to stereo objects simply by doing the following:

Hold down Option + click the plug-in bar on a stereo audio object.

Now you can choose between a Continue reading »

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Sometimes Eyes are useful when listening…

Audio, Channel Strips, [1] Logic-Pro No Comments »

I worked on an audio session bounced down to 59 tracks. All rendered files are stems that are longer than the actual audio file length and start at bar 1 so that I could be sure of lining them up properly in my new session.

I’ve rendered off from a previous session in order to hardwire all automation data from Continue reading »

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